﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

public enum OperationCode : short
{
    GameStart = 1,
    /// <summary>
    /// 创建玩家
    /// </summary>
    CreatePlayer = 2,
    /// <summary>
    /// 获取玩家基本信息
    /// </summary>
    PlayerInfo = 3,
    /// <summary>
    /// 获取装备，英雄，道具
    /// </summary>
    ItemInfo = 4,
    /// <summary>
    /// 获取英雄信息
    /// </summary>
    GetRoleInfo = 5,
    /// <summary>
    /// 上阵
    /// </summary>
    ShangZhen = 6,
    /// <summary>
    /// 布阵
    /// </summary>
    BuZhen = 7,
    /// <summary>
    /// 卸下装备
    /// </summary>
    DownEquip = 8,
    /// <summary>
    /// 穿戴装备
    /// </summary>
    WearEquip = 9,
    /// <summary>
    /// 聊天
    /// </summary>
    Chat = 10,
    /// <summary>
    /// 订阅聊天频道
    /// </summary>
    SubscribeChatChannel = 11,
    /// <summary>
    /// 退出聊天频道
    /// </summary>
    ExitChatChannel = 12,
    /// <summary>
    /// 强化装备
    /// </summary>
    QiangHuaEquip = 13,
    /// <summary>
    /// 精炼装备
    /// </summary>
    JingLianEquip = 14,
    /// <summary>
    /// 注灵装备
    /// </summary>
    ZhuLingEquip = 15,
    /// <summary>
    /// 灵石强化
    /// </summary>
    LingShiQiangHua = 16,
    /// <summary>
    /// 购买商品
    /// </summary>
    BuyShop = 17,
    /// <summary>
    /// 招募
    /// </summary>
    ZhaoMu = 18,
}
